Let's start off with Clker.com, one of the most crucial resources in my search for images. Clker.com provides clipart/vector images licensed under CC0 (effectively public domain). It has a huge variety of images, and the price is right! The majority of my images come from this website, so I am incredibly grateful.
That said, let me point out a few caveats that may be of aid to other developers. First of all, the search engine built-in to Clker.com is pretty awful. My recommendation is to just use Google Images, but limit the search to Clker.com using the advanced search options. The other major issue is the ads. When I initially found Clker.com, I was using Chrome AdBlock, so I didn't realize that this was a problem. However, as soon as I switched to Firefox, I suddenly realized the website's ulterior motive in providing this great public service: lots of ads! (In fact, I was so surprised by the ads that at first I though they were being inserted by a virus on my computer.) Related to this is the fact that many images on Clker.com are actually downloaded from openclipart.org, so it may pay to try that site as well and see which you prefer.
Next, Bitbucket. I hate to admit it, but this is my first project where I've used a formal version control system. I can assure you wholeheartedly that I will be using it for my next project as well. At least once or twice I was spared from hours of work by a backup in Bitbucket, and several times the reassurance that the backup was there let me be more aggressive in making changes. To put it bluntly, version control is awesome, and Bitbucket implements it really nicely. Not only do the provide you with free private repositories for up to 5 users, they also have a nice GUI (SourceTree), a decent issue tracking system, and everything you would expect out of a paid Version Control system (despite being free). One caveat: they don't have an official mobile app or a mobile-friendly website (helpful things when testing on devices and reporting issues), but BitBeaker is an Android app which interfaces through their REST API and works nearly as well as an official app would.
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Some other helpful tools include GIMP (a great way to fine-tune the free clip art from Clker.com for a specific purpose), Paint.NET (like GIMP but lighter weight), ImageAlpha (for image compression), and Notepad++ (once I discovered that you can create a workspace in the sidebar, I never had to use another text editor).
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That's all, and thanks for reading! If you would like to suggest any other helpful tools for independent game development, feel free to leave comments!
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